floting-point camerazoom distortion

Blitz3D Forums/Blitz3D Programming/floting-point camerazoom distortion

I'm kind of confused with this clipping plane concept, but I have tried several variants of CameraRange, none of which worked. Basically, even though the front range of the camera has been moved up, that view still intersects objects.

I think I get what you mean with the clipping planes and will look into it. I see how it would fix it but won't it cause other problems? Wouldn't it keep the character in the same position on the screen and clip out the unwanted view, but get closer to the character when the clipping is needed, starting my camerazoom problem again? I would post a diagram showng what I mean but if you look above you'll see that it may not be any good.