I have tried the KeyPreview and it doesn't work here, strange. I believe that B3D SDK is consuming the events, at a higher level of priority than the form.
Anyhoo, using this method would require you to get mouse input from the B3D event callback and the keyboard input from the PreviewKeyDown event, not the nicest of methods.
Having the callback event fixed is definitely needed.
Anyhoo, using this method would require you to get mouse input from the B3D event callback and the keyboard input from the PreviewKeyDown event, not the nicest of methods.
Having the callback event fixed is definitely needed.