Yeh, I'll fix it later.
I was using multiple surfaces for every base texture. However, I had yet to break them up - so Blitz3D will look at every texture I apply to the surfaces and pork out when I get to 8 applications per surface.
I can sort this though. However, it means I have to break the terrain down into smaller pieces than I wanted to. This has advantages and dissadvantages in the rendering process.
Right, glad I sorted that out.
I was using multiple surfaces for every base texture. However, I had yet to break them up - so Blitz3D will look at every texture I apply to the surfaces and pork out when I get to 8 applications per surface.
I can sort this though. However, it means I have to break the terrain down into smaller pieces than I wanted to. This has advantages and dissadvantages in the rendering process.
Right, glad I sorted that out.