SetBlitz3DEventCallback and SetBlitz3DHWND Bug

Blitz3D SDK Forums/Blitz3D SDK Bug Reports/SetBlitz3DEventCallback and SetBlitz3DHWND Bug

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Yeah, this is really annoying. Input is the most basic of requirements for a game or application, so not being able to capture input kinda sucks, huh!

I don't know what is causing it, but if setting focus to the render target works in BlitzMax then surely it shouldn't be that hard to track it down for .NET languages such as C#.