Well clip planes would fix what you suggest. It would allow the camera to go through the wall behind the player, whilst not showing what is on the other end of the wall, whilst allowing the player to get a good aim. It really is the only way your going to give the player a decent view of whats going on.
floting-point camerazoom distortion
Blitz3D Forums/Blitz3D Programming/floting-point camerazoom distortionThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.