floting-point camerazoom distortion

Blitz3D Forums/Blitz3D Programming/floting-point camerazoom distortion

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Huh? My problem is that the camera can intersect other meshes, so you can see through them. I need to keep the camera in the same place relative to the player so that he can aim. I doubt clipping would fix this (the game is multiplayer too). Initially I tried to fix this by setting CameraZoom to 0.2 but, while it widened the view, it caused distortion, which I have found almost impossible to fix. Take a look at my code archives entry to see what I mean.