Loading Pictures as images.

BlitzMax Forums/BlitzMax Beginners Area/Loading Pictures as images.

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What is the best way to go about loading a very large image into memory for use? I'm making a program that works with photographs and modern cameras can take very large pictures. Now I have heard about splitting up images into a sort of divide and conquer method but are there other alternatives? It would appear that I cannot create DirectX surfaces large enough to load some of my digital photographs. Perhaps someone could shed some light on the subject. Would changing the driver to OpenGL help any?