I'd also like to see code examples for the mentioned techniques. Theory is well and good but implementation confirms it...
Like Grey Alien, my current knowledge-level confines me to using standard BlitzMax commands, but any DirectX- or OpenGL- specific optimisations would be interesting to see...
Like Grey Alien, my current knowledge-level confines me to using standard BlitzMax commands, but any DirectX- or OpenGL- specific optimisations would be interesting to see...