Optimising Particles - Pooling etc.

BlitzMax Forums/BlitzMax Programming/Optimising Particles - Pooling etc.

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I'd also like to see code examples for the mentioned techniques. Theory is well and good but implementation confirms it...

Like Grey Alien, my current knowledge-level confines me to using standard BlitzMax commands, but any DirectX- or OpenGL- specific optimisations would be interesting to see...