3DS does not support any animation that can be called like that.
The only thing it does is keyframe based object transformation (position, scale, rotation), thats all.
For animated models, you must use X/MD2 (for mesh deformation animation) or B3D (for bone based animation)
The only thing it does is keyframe based object transformation (position, scale, rotation), thats all.
For animated models, you must use X/MD2 (for mesh deformation animation) or B3D (for bone based animation)