Masking vs alpha. Performance increase?

Blitz3D Forums/Blitz3D Programming/Masking vs alpha. Performance increase?

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just do it (if you have only a fair bit). i would go with masked dds though. just because of several alpha-z-ordering problems... especially when using smokeparticles, fog and all that stuff. in my game is just switched my decal system from alpha to masked dds (due to the mentioned problems).
i did not notice any speed difference though...