floting-point camerazoom distortion

Blitz3D Forums/Blitz3D Programming/floting-point camerazoom distortion

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After trying to fix this problem for months, I have finally decided that solving this problem is far more difficult than it originally appeared. The only goodlooking and effective method I have seen so far has been the screen, which in itself takes up at least half of my computers CPU power (not to mention the size of the 3D world). Therefore, I have reluctantly decided to stop investigating until a later date. I will still happily accept any suggestions on this problem. If it helps I discovered that setting the cameraprojmode to 2 completely eliminates the problem, but also throws all perspective out the window (because it eliminates the divergence of the FOV).

Thanks for all your help.