playeridle = ExtractAnimSeq ( playermesh,650,800 )
playerwalk = ExtractAnimSeq ( playermesh,1,37 )
playerrun = ExtractAnimSeq ( playermesh,38,57 )
playerjump = ExtractAnimSeq ( playermesh,952,1011 )
playerswim = ExtractAnimSeq ( playermesh,1422,1523 )
That's all I've bothered with so far. I loaded her up in UU3D to get those.
playerwalk = ExtractAnimSeq ( playermesh,1,37 )
playerrun = ExtractAnimSeq ( playermesh,38,57 )
playerjump = ExtractAnimSeq ( playermesh,952,1011 )
playerswim = ExtractAnimSeq ( playermesh,1422,1523 )
That's all I've bothered with so far. I loaded her up in UU3D to get those.