yes and put an even higher presure onto low end machine as larger texture -> more bandwidth / higher overdraw if you still draw them above each other.
But you are right, if used correctly this helps to lower the consumption (graphically as cpu wise) significantly but its hard to create "good" clustered particle textures ...
But you are right, if used correctly this helps to lower the consumption (graphically as cpu wise) significantly but its hard to create "good" clustered particle textures ...