Hi, I'm new (like, last night new) to blitzmax, transferring from c++/blitz3d, and I'm wondering if there's an easier way to rotate images than setrotation, draw, setrotation, draw, etc.
(forgive me if I have no idea what I'm talking about)
is it possible to extend the TImage type to hold a rotation attribute, so whenever drawimage() is called, by default it rotates the image?
any help is appreciated!
(forgive me if I have no idea what I'm talking about)
is it possible to extend the TImage type to hold a rotation attribute, so whenever drawimage() is called, by default it rotates the image?
any help is appreciated!