No, its not another thread demanding "Max3D or else".
I'm currently using Blitzmax via subversion. I'm doing this for the simple reason that I read somewhere that this was "how it was going to be" in the future. So I figured I may as well get used to it.
But, is there a chance that I could end up releasing a game with a broken version of Blitzmax?
Prior to this, I was using the Installer version and there hadn't been anything come through syncmods for absolutely ages. This is how somebody put me onto the Subversion copy.
Blitzmax, Subversion being the way forward, is a dog to install. You first need Subversion, then you have to bugger about with command prompt to download BlitzMax, then install MinGW and set that up which is an ordeal in itself, oh, and then you need an IDE because there isn't one if you install via Subversion.
So now I'm just confused. Which version should I be using? Has syncmods finally been scrapped? Will there be any more "Installer" updates after v1.28? I'll go back to the old method if that and syncmods will continue to be supported.
I'm currently using Blitzmax via subversion. I'm doing this for the simple reason that I read somewhere that this was "how it was going to be" in the future. So I figured I may as well get used to it.
But, is there a chance that I could end up releasing a game with a broken version of Blitzmax?
Prior to this, I was using the Installer version and there hadn't been anything come through syncmods for absolutely ages. This is how somebody put me onto the Subversion copy.
Blitzmax, Subversion being the way forward, is a dog to install. You first need Subversion, then you have to bugger about with command prompt to download BlitzMax, then install MinGW and set that up which is an ordeal in itself, oh, and then you need an IDE because there isn't one if you install via Subversion.
So now I'm just confused. Which version should I be using? Has syncmods finally been scrapped? Will there be any more "Installer" updates after v1.28? I'll go back to the old method if that and syncmods will continue to be supported.