Could you try it with a lesser Camerarange? maybe everthing devided by ten or so?
It could be that due the large range the viewmatrix is distorted. Also you maybe will have zfighting problems if you use such great differences between near and far range.
It could be that due the large range the viewmatrix is distorted. Also you maybe will have zfighting problems if you use such great differences between near and far range.