use BlitzEnet if you need high performance networking, otherwise check out the tcp posting in the code archives where it is shown how to use constant block sizes to speed the whole thing up.
BlitzPlay Pro v 2.2
Blitz3D Forums/Blitz3D Programming/BlitzPlay Pro v 2.2The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.