The flat-shaded FX won't help here. Flat-shading uses surface normals to light tris, which aren't supported by B3D (or, maybe it's DX7 itself).
The flat-shading option of B3D uses a vertex normal to light each triangle, which isn't ideal and usually ends up giving less than desirable results. Take a look at a 'flat-shaded' cone, for example.
The flat-shading option of B3D uses a vertex normal to light each triangle, which isn't ideal and usually ends up giving less than desirable results. Take a look at a 'flat-shaded' cone, for example.