Change Collision Status?

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You could:
Use sliding collisions as you are doing
When in contact with terrain "entitycollided" do a downwards pick with "linepick" check the number returned by "pickedNY" the larger the number the steeper it is.
You could then add a controlled number (multiplied by the number returned) to your gravity constant when in this state to force a faster/lesser/none existant slide.

Not very "physics" but it works.