Yep, I meant when the debugger is active (when an error has occurred or debugstop reached).
I figured it would be hard to implement since no IDE has it yet, so it's no problem :)
It's just always been annoying when debugging BlitzMax projects, locating the darn values in the debug tree (in all the IDE's) :)
I figured it would be hard to implement since no IDE has it yet, so it's no problem :)
It's just always been annoying when debugging BlitzMax projects, locating the darn values in the debug tree (in all the IDE's) :)