With regular blitz3d, I don't do water, but I use instead libs such as AShadow, DevilShadow System (free), or FastExt. I suggest anyone of those, but the one that have best result so far is AShadow's water, which looks really good if you can use it properly. But, if you run minib3d, then ignore all of those...
My CubeMapping Doesn't look right
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