well not many indie game engines have normal mapping. yesh sure they have the potential for it, but most of the published games on garage games for example have only diffuse.
If I was making stuff for unreal engine yeah normal mapping is the way to go.
I may just do both, but that a lot of work.
time for a bit more research i think.
If I was making stuff for unreal engine yeah normal mapping is the way to go.
I may just do both, but that a lot of work.
time for a bit more research i think.