im making a car game but from a 45 degree angle, your car looks great and i wish i could make my own shadow system but im not sure where to start. im using b3d and swift shadows but it is a bit demanding when you apply shadows to more than 3 cars. ive tweeked it just to check the parts of the track that the cars are on but its still abit slow. Im using classic cars for my racing game so everything is a bit more boxy and easy to model low poly. Anyway your project is looking good.
A low poly car
Miscellaneous Forums/Blitz Showcase/A low poly carThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.