Ireegular shaped object collision detection

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hmmm, im n ot sure how to get it to where you can see it
since i can't give you the object, but all i need to know is how you can have collision with anything, i mean anything!
basically, what i made was 4 cylinders holding a pointed triangle top and 3 walls with one side to come in. it isnt supposed to look great, i just want to see how to do it. i doubt that what you'r talking about is happening, because i havent animated a mesh yet. just a camera and a house.
i just need to know how to collide with it and stop