EntityType mesh,ID_Number
Collisions x,y,z,v
That's the only two commands you really need. Can you give more info about your problem? It really doesn't matter where the object is made. As long as it's not an MD2, you treat it as an entity, as you would blitz created meshes.
Collisions x,y,z,v
That's the only two commands you really need. Can you give more info about your problem? It really doesn't matter where the object is made. As long as it's not an MD2, you treat it as an entity, as you would blitz created meshes.