Function overloading

BlitzMax Forums/BlitzMax Programming/Function overloading

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Well C doesn't allow this type of overloading, does it? It's possible but not a great idea IMHO. Overloading for different calling parameters would be both useful and easy to implement.