Every unit attached to blitz entity commands refer to the unit blitz uses for 3d space. Word of warning though. If you enetity is the CHILD of another, and the parent is scaled, your child entities unit will be relative to that scale.
For example, you scale a cube by 0.5. Then you parent a sphere to it. CUBE = Parent, SPHERE = child.
You try moving that sphere 2 units, and it will only one 1, because the child's local world, is scaled by 0.5. You can use GLOBAL flags on most entity commands though, to override this.
For example, you scale a cube by 0.5. Then you parent a sphere to it. CUBE = Parent, SPHERE = child.
You try moving that sphere 2 units, and it will only one 1, because the child's local world, is scaled by 0.5. You can use GLOBAL flags on most entity commands though, to override this.