For our next trick...
can you try building it with :
from the command line. (you might need to be doing that from the BlitzMax/bin folder.)
I get something like :
can you try building it with :
bmk makemods -v -a wx
from the command line. (you might need to be doing that from the BlitzMax/bin folder.)
I get something like :
Compiling:wxglue.cpp g++ -I"C:/Program Files/BlitzMax/mod/wx.mod/wx.mod" -I"C:/Program Files/BlitzMax/mod" -I"C:/Program Files/BlitzMax/mod/b rl.mod/map.mod" -I"C:/Program Files/BlitzMax/mod/brl.mod/map.mod" -I"C:/Program Files/BlitzMax/mod/brl.mod/blitz.mod" -I "C:/Program Files/BlitzMax/mod/brl.mod/system.mod" -I"C:/Program Files/BlitzMax/mod/wx.mod/lib/win32/mswu" -I"C:/Program Files/BlitzMax/mod/wx.mod/include" -march=pentium -ffast-math -w -fno-exceptions -DHAVE_W32API_H -D__WXMSW__ -D_UNICOD E -c -Os -o "C:/Program Files/BlitzMax/mod/wx.mod/wx.mod/.bmx/wxglue.cpp.debug.win32.x86.o" "C:/Program Files/BlitzMax/m od/wx.mod/wx.mod/wxglue.cpp"