How to grab the backbuffer *with* alpha

BlitzMax Forums/BlitzMax Programming/How to grab the backbuffer *with* alpha

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Here my method:

Render the Backbuffer twice. First on $FFFFFF (white) as Background Color and then on $000000 (black) as Background Color. Grab both rendered images and with that you can calculate the Alpha Transparency into a third Image/Buffer.

Not really fast - but possible.

sorry for my bad english...