Getting wx.mod to work?

BlitzMax Modules Forums/Brucey's Modules/Getting wx.mod to work?

Yes, BlitzMax 1.28 with all the modules synced to the latest.


edit: getting the very same error on my XP rig. I guess I'm doing something wrong here.

1. Using Tortoise, checked out the svn repo http://wxmax.googlecode.com/svn/trunk directly into c:\program files\blitzmax\mod\ (letting svn create wx.mod folder)
2. Downloaded the headers (wxwidgets_2.8.7_headers.zip) and unzipped them into BlitzMax/mod/wx.mod/include
3. Downloaded the libs (wxwidgets_2.8.7_static_win32b.zip) and unzipped them into BlitzMax/mod/wx.mod/lib
4. To be on the safe side, copied the three MinGW libraries under wx.mod/lib/Win32
5. Launched "Build modules" from MaxIDE
6. Watched glue.cpp compilation to fail on the same error

Darn.

Here's my MinGW component versions, if it makes any difference:

runtime=mingw-runtime-3.13.tar.gz
w32api=w32api-3.10.tar.gz
binutils=binutils-2.17.50-20060824-1.tar.gz
core=gcc-core-3.4.5-20060117-1.tar.gz
gpp=gcc-g++-3.4.5-20060117-1.tar.gz
g77=
ada=
java=
objc=
make=mingw32-make-3.81-2.tar.gz