I don't think I've ever done that. The only INTs I save as BYTEs are thousands of map and character variables that I know would never go below 0 or above 255. I built my RPG system around stats that generally have a range between 0-100.
The only reason I use them as INTs in the program is because numerous people (Mr. Sibly included) have remarked that BYTEs are slower than INTs during code execution, however BYTEs take up far less space once saved to disk.
The only reason I use them as INTs in the program is because numerous people (Mr. Sibly included) have remarked that BYTEs are slower than INTs during code execution, however BYTEs take up far less space once saved to disk.