I'm also a day-jobbing man with a spouse and other hobbies, so I've too found it quite hard to squeeze in my coding sessions. Ananta, my one-man project has been in development for more than a year now, and is currently at 3500 code lines (without remarks), so the progress has been really slow. Still, I'm not bothered with it because it's really just a hobby and not something I do for money.
Also, I never actually expect my game to be finished in the "yay, 1.0 released, let's move on to the next project" -sense. It's meant to be my "pet coding project" which I will continue to develop until I feel too old for this stuff ;) Luckily Ananta represents a genre that is infinitely expandable well beyond the initial release date, with more feature ideas coming in faster than 20 coders could ever implement.
Also, I never actually expect my game to be finished in the "yay, 1.0 released, let's move on to the next project" -sense. It's meant to be my "pet coding project" which I will continue to develop until I feel too old for this stuff ;) Luckily Ananta represents a genre that is infinitely expandable well beyond the initial release date, with more feature ideas coming in faster than 20 coders could ever implement.