i find if you are offering 'skinnable' graphics sets for simple games like space invaders giving a 'blank' png with a grid (set to your trasnparant colour) is a boon
as long as you set guidelines to what can go where
eg player animation 8 frames but you have 16 frames on the line, as long as they know that the 9th onwards are not going to be used they wont use em perhaps an X in the image
the space invaders anims seem to have 2 or 4 images each
thats not that many in a line tbh
or make the image as wide as the frames used
so 4 frames wide * players + baddies + misc down
saves your hard drive clusters from being wasted
like how i used to describe clusters in the old days
its like putting a shot of jd in a pint glass
what would you rather have
a bottle of jd or nearly 30 pint glasses with a shot in each?
and id rather have one image with tonnes of sprites taking up 2 pints than an intire glass works of single frames :)
as long as you set guidelines to what can go where
eg player animation 8 frames but you have 16 frames on the line, as long as they know that the 9th onwards are not going to be used they wont use em perhaps an X in the image
the space invaders anims seem to have 2 or 4 images each
thats not that many in a line tbh
or make the image as wide as the frames used
so 4 frames wide * players + baddies + misc down
saves your hard drive clusters from being wasted
like how i used to describe clusters in the old days
its like putting a shot of jd in a pint glass
what would you rather have
a bottle of jd or nearly 30 pint glasses with a shot in each?
and id rather have one image with tonnes of sprites taking up 2 pints than an intire glass works of single frames :)