Global child positions

Blitz3D Forums/Blitz3D Programming/Global child positions

Due to my poor English I am not sure if got your problem but here is my advice:
Try to construct the model during loading time:
1. Load the base mesh
2. Create a pivot (in the position you like)
3. Load the turret cannon parented to the pivot
etc.
In this way you can rotate the turret by rotating the pivot...