a tutorial on how to make old school vector games that create the illusion of 3d would be very useful.
Do you mean like Tempest?
I think the math involved there could be a bit much for a noob...
In fact, I could have sworn I saw a Tempest remake not too long ago and there was a ton of math involved.
I don't know. Maybe if you suggested a better vector example, it might be worth it.
On another note, I think I'll try Tron (lightbike) someday, or maybe even Snake.