2000 Oildrums

Miscellaneous Forums/Blitz Showcase/2000 Oildrums

Ok, killed my original post here, writing a new one because it was too harsh and not really what I meant:

I just checked your forums and your announcement of LE2 (is this the official denotation?). I don't agree with Mr. Newell. He's a "Windows fan" (I didn't say that, he said that himself!) but that is not the main reason I don't agree with him. Anyway, I think you are targeting the Indie developers. As you wrote on your forums (I really like that one, that's a sentence to print out an hang above my bed!) "A few geniuses are much better than lots of employees working on salary." I think such "geniuses" (which are not you and your partner; I usually call them Indies) are your potential customers and I think many of them would like to develop for the Mac as well. It's right if you say the current situation of Mac gaming is not sunshine and teddy bears. But while PC gaming loses sales every year (afair) Mac gaming wins sales (I don't mean Macs are getting sales from the PC!). How can that be? Because publishers like Activision or EA are now bringing their titles on the Mac. Macs are capable of decent 3D graphics. And by supporting Macs with your engine you not only have a product that hasn't much competition but you can also help changing the situation.

I understand that you don't want to spend $2000 just for a dev machine. But I guess you already have a mouse, a keyboard and a TFT or CRT. Maybe Apple could supply you a MacMini. It's the cheap Mac (costs $599) so it may be acceptable for Apple and the graphic card should be enough for a bit of internal testing and compiling (Intel GMA 950, crappy but at least supports Shader Model 3.0). I don't know but if your engine is built on OpenGL, it would be wasted potential to not make it run on other platforms than Windows.