ok. that sounds like a great "tutorial for blitz cpu usage problems"! i like the way you explained it. on another topic: since my simple clock takes _less than a millsec_ to render a frame, we can simply count it as no-time. that means, that delay 1000/60.0 will give almost EXACTLY 60 fps.
so why using flip true anyway? your clock does use as less polys as mine, so the rendering time goes against zero.
was this an argument?
so why using flip true anyway? your clock does use as less polys as mine, so the rendering time goes against zero.
was this an argument?