Maths3D

BlitzMax Forums/BlitzMax Programming/Maths3D

Here is a method for a plane to intersect a line:
	Method IntersectsLine:TVec3(l:TLine)
		Local v:TVec3=New TVec3
		Local u#
		u#=(-nx*l.x-ny*l.y-nz*l.z-d)/(-nx*(l.x-l.dx)-ny*(l.x-l.dy)-nz*(l.x-l.dz))
		v.x=l.x+l.dx*u
		v.y=l.y+l.dy*u
		v.z=l.z+l.dz*u
		Return v
	EndMethod