you know that voxel = 3D pixel so its 3D.
if you want to bake texture, look at mesh terrains and how they operate with multiple textures. Use that and just "fotograph" the resulting texture at the end with ortographic cam and copy it to a texture.
if you want to bake texture, look at mesh terrains and how they operate with multiple textures. Use that and just "fotograph" the resulting texture at the end with ortographic cam and copy it to a texture.