CUbe Mapping issues

Blitz3D Forums/Blitz3D Programming/CUbe Mapping issues

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Also, set your camera viewport so it's square. So, for a 1024x768 screen, your going to want to use a 512x512 texture, so set your camera viewport to:

CameraViewPort camera,0,0,512,512.

Then you simply copyrect 0,0,512,512 :o)