this to take into account.
make sure your using the CAMERA's perspective! location of the camera, NOT the actual water object
besure that the texture is SMALL than your screen rez used.
textures for the object are calculated for you by blitz, so you dont need to stretch textures
[these are my findings]
make sure your using the CAMERA's perspective! location of the camera, NOT the actual water object
besure that the texture is SMALL than your screen rez used.
textures for the object are calculated for you by blitz, so you dont need to stretch textures
[these are my findings]