Your best using blitzbasic's own collision routines for 2d graphics. Mainly imagesoverlap() and imagescollide().
bMAX works with 3D graphics and therefore has to use a slower detection method. I'm not saying that the code won't work though :o)
I'm in work and can't help you with the code i'm afraid.
bMAX works with 3D graphics and therefore has to use a slower detection method. I'm not saying that the code won't work though :o)
I'm in work and can't help you with the code i'm afraid.