Brisk VM2 how to...

Blitz3D Forums/Blitz3D Programming/Brisk VM2 how to...

So, what you're saying is, that blitz3d will interpret the commands anyway, with the same type of invoker as seen in the demos (ie. Function BVM_Invoke%)? Say if I have massive memory manipulation of banks using blitz peek and poke, wouldn't that be much slower in such a case than original blitz code (massive Select Case statement, various BVM_PopInt, BVM_PopFloat)?