Has anyone actually used breadth first within bmax?
I’m having great trouble with it, determining any kind of path built around the criteria I originally mentioned?
The playing area is made of a grid, each square represents a different type of terrain, each terrain type costs a different amount of move points to traverse it, and each unit has a max amount of move points per turn.
I have it so that I can get a shortest path from unit to mouse pointer but have still no idea about how to work out all possible moves for the unit?
Any help appreciated?
I’m having great trouble with it, determining any kind of path built around the criteria I originally mentioned?
The playing area is made of a grid, each square represents a different type of terrain, each terrain type costs a different amount of move points to traverse it, and each unit has a max amount of move points per turn.
I have it so that I can get a shortest path from unit to mouse pointer but have still no idea about how to work out all possible moves for the unit?
Any help appreciated?