No, what you do is unwrap the model, and place the flattened out polys in order so you can paint a texture. If your combining textures you will need to edit the UV co-ords of the mesh.
So, you'll need an unwrapping application.
search for UltimateUnwrap. There are free ones that do it too.
So, you'll need an unwrapping application.
search for UltimateUnwrap. There are free ones that do it too.