Getting wx.mod to work?

BlitzMax Modules Forums/Brucey's Modules/Getting wx.mod to work?

Hmm sorry to add to the not building thread, but it won't build for me either..

I've gotten all the files/librarys/headers, and placed correctly as per that one guide from artemis.

But when i try to build VIA "bmk makemods wx" on command prompt, i get alot of errors, then at the end i get this:

"Build Error: failed to compile D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp"

It compiles keys.bmx, and consts.bmx right before the error though..

Help?

Edit: additional info:

complete list of errors:

D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp: In function `BBString* bbStringFromWxString(const wxString&)':
D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp:55: error: invalid conversion from `const wchar_t*' to `const BBChar*'
D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp: In function `BBString* bmx_wxkeyevent_getunicodekey(wxKeyEvent&)':
D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp:1343: error: 'class wxKeyEvent' has no member named 'GetUnicodeKey'
Build Error: failed to compile D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp


also: I have 2 wxglue.cpp files in that directory, with different file sizes... I've re-grabbed all the files, and still having the same problem...

additionaly, i've also tried building in the BM IDE, still the same results.