Yes, I also meant during development.
And I didn't mean drawing a 'circle' really. I meant to draw a 2D image of a circle, perhaps using quads. I'm certain it'd be faster.
It just depends on how much need there is for the extra programming work to implement it. If you needed to visualize a lot of collision spheres, the 2D method might be a better option than drawing actual spheres.
And I didn't mean drawing a 'circle' really. I meant to draw a 2D image of a circle, perhaps using quads. I'm certain it'd be faster.
It just depends on how much need there is for the extra programming work to implement it. If you needed to visualize a lot of collision spheres, the 2D method might be a better option than drawing actual spheres.