Memory Access Violation

Blitz3D Forums/Blitz3D Programming/Memory Access Violation

Just an update on this problem, in case anyone cares...

After more testing with the code in question, I've found that running my program full-screen has never caused a MAV.

The problem only ever seems to be a problem running windowed.

Don't know if that helps anybody (Blitz Research) out figuring out solutions/work arounds.

Right now my work around is just running full-screen all of the time.