Graphics3D 640,480,32,2 camera = CreateCamera() FadeEntities = CreatePivot() NonFadeEntities = CreatePivot() fadecube = CreateCube() EntityColor fadecube,0,0,0 FlipMesh fadecube EntityAlpha fadecube,0 Light=CreateLight() For n=1 To 20 cube = CreateCube(NonFadeEntities) PositionEntity cube,Rnd(-5,5),Rnd(-5,5),Rnd(0,20) ScaleEntity cube,Rnd(.2,1),Rnd(.2,1),Rnd(.2,1) RotateEntity cube,Rnd(360),Rnd(360),Rnd(360) EntityColor cube,Rand(255),Rand(255),Rand(255) Next For n=1 To 20 cube = CreateCube(FadeEntities) PositionEntity cube,Rnd(-5,5),Rnd(-5,5),Rnd(0,20) ScaleEntity cube,Rnd(.2,1),Rnd(.2,1),Rnd(.2,1) RotateEntity cube,Rnd(360),Rnd(360),Rnd(360) EntityColor cube,Rand(255),Rand(255),Rand(255) Next a# = 0 Repeat EntityAlpha fadecube,Abs(Sin(a)) a = a + .5 CameraClsMode camera,True,True HideEntity NonFadeEntities ShowEntity FadeEntities ShowEntity fadecube RenderWorld CameraClsMode camera,False,True ShowEntity NonFadeEntities HideEntity FadeEntities HideEntity fadecube RenderWorld Flip Until KeyHit(1)
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