:) render of the tank with 16k poly is this..

my error, becouse, the rockets and other objets have to many polys, i fix that now.... and reduce to 6k.
--------------------
other error...
i load one mesh for each car... :(
tanques = 15
for i = 0 to tanques
tank(i) = loadmesh("tank...
torret(i) = loadmesh("torrat.3ds...
whell1(i) = loadmesh ...
whell2(i)..
etc...
next
-----------
maibe is better if i use type for each tank?...
the texture of the tank, is a single bmp, 1024x1024.. using Unwrap UVW....
thanks again, the only way i have to finish the game, is by this forum :)...
i new in blitzbasic, i come from qbasic 4.5, so, this is a big help to me...

my error, becouse, the rockets and other objets have to many polys, i fix that now.... and reduce to 6k.
--------------------
other error...
i load one mesh for each car... :(
tanques = 15
for i = 0 to tanques
tank(i) = loadmesh("tank...
torret(i) = loadmesh("torrat.3ds...
whell1(i) = loadmesh ...
whell2(i)..
etc...
next
-----------
maibe is better if i use type for each tank?...
the texture of the tank, is a single bmp, 1024x1024.. using Unwrap UVW....
thanks again, the only way i have to finish the game, is by this forum :)...
i new in blitzbasic, i come from qbasic 4.5, so, this is a big help to me...